The elevation model in dark mode
Light mode interfaces communicate elevation through shadows — a card that floats above the background casts a shadow. In dark mode, shadows are less legible because the contrast between a dark surface and a darker shadow is low. Material Design introduced the concept of elevation through lightness in dark mode: higher surfaces (cards, dialogs, menus) use slightly lighter backgrounds than lower surfaces (page background). A typical dark mode elevation scale might run from 8% lightness at the base, 12% for cards, 16% for hover states, and 20% for active/elevated states. This creates a coherent spatial hierarchy without requiring visible shadows.
