Limited palettes (3-5 colors) are not a constraint to work around — they are a compositional tool. A limited palette forces every color to work harder and generates automatic coherence: all colors share a common relationship (often hue family or temperature) that makes the image read as unified regardless of the complexity of the subject matter. The practical discipline: choose your palette before you begin, not during. Choosing colors mid-illustration optimizes locally and destroys global harmony. The sequence: (1) define temperature bias (warm or cool dominant?); (2) choose light source color (warm or cool?); (3) select 1-2 shadow colors that are opposite in temperature from the light; (4) add 1 accent color at maximum chromatic distance from the dominant. This four-decision sequence produces a palette with inherent temperature contrast and chromatic hierarchy.
Chromatic weight — the visual density and presence of a color — is determined by saturation and value together, not by saturation alone. A vivid yellow (high saturation, high value) is chromatically lightweight: it is visually light even at full saturation. A deep violet (high saturation, low value) is chromatically heavy even at the same saturation level. In illustration, chromatic weight governs where the eye travels: heavy colors attract attention first, light colors recede. Practical application: place your highest chromatic weight (most saturated AND darkest) at the focal point. Secondary focal points get medium chromatic weight. Backgrounds and ambient surfaces should have the lowest chromatic weight — high lightness or low saturation, or both. This creates a natural depth hierarchy without relying on line weight or formal perspective.
Texture interaction changes color perception significantly in illustration. Matte textured surfaces (gouache, pencil, paper grain) desaturate colors optically — a color that reads as vivid on a smooth digital canvas will appear more muted through a grain or texture layer. Screen blending modes on grain layers desaturate shadows specifically; multiply blending modes desaturate highlights. Plan for this: increase saturation slightly if you intend to apply a grain pass at the end, particularly in midtones and shadows. Conversely, layered translucent washes (watercolor, ink) build saturation through accumulation — successive washes of the same color increase chromatic intensity, which is the opposite of paint mixing behavior. This means watercolor-style illustration rewards starting pale and building up, while gouache-style rewards starting at the target saturation and refining.